A recent thread on Reddit highlighted several key points as to why it was bad to have a Windows Store exclusive game, like the recently released Tomb Raider and the upcoming Quantum Break. According to the thread, the Windows Store is not as optimized as Origin, for example, and lacks SLI/Crossfire support as well as the inability to disable VSync.
VSync, for those that did not know, stands for Vertical Synchronization. The basic idea behind VSync is that it synchronizes your frames per second with your monitor's refresh rate with the purpose to eliminate "tearing".
Since these games are launched via the Windows Store and not from the game's EXE file, the Nvidia Control Panel is unable to be utilized for settings customizations. The Universal Windows Platform itself has several limitations, one of them includes the inability to disable VSync (this comes from the Tomb Raider developer in a post on Steam).
Thankfully, Microsoft's Xbox and Windows gaming boss Mike Ybarra has taken it to Twitter to state that SLI and Crossfire are supported, but it depends on the game itself. Games must be developed to support these technologies. As for VSync, "we will fix [it], says Ybarra.
@darkhand12345 SLI and Crossfire work, games just need to support it just as always. We will fix vsync.
— Mike Ybarra (@Qwik) February 28, 2016
What other issues are you facing when it comes to gaming on Windows 10 via the Windows Store? What else does Microsoft need to address? Share your thoughts in the comments below.