Certain Affinity working on Halo Infinite Battle Royale and new Xbox title - OnMSFT.com
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Certain Affinity working on Halo Infinite Battle Royale and new Xbox title

Something big and new is coming for Xbox gamers.  Certain Affinity is an industry-leading game support studio founded by ex-Bungie employee Max Hoberman. They've been working on Halo since Halo 2, providing support for the campaign and multiplayer modes alongside Bungie and 343 Industries. Certain Affinity also built the area deathmatch gameplay in DOOM 2016 and provided support for Call of Duty Modern Warfare Remastered.

Earlier in the year, it was revealed that Certain Affinity is working with Xbox in a big way.  The studio is working on a brand new original title codenamed Project Suerte, but few details have emerged yet.  But Halo fans will be happy to hear that a brand new multiplayer mode codenamed Tatanka seems to be well into development.  The list of public APIs available do offer a few hints. The mode could be something in between the Warzone in Halo 5 and the traditional smaller battle royale style, with shrinking circles forcing players together.

In a recent interview with VentureBeat, incoming COO Paul Sams discussed a number of topics including teasing a large Halo project:

"The biggest thing we’re doing that’s public right now, for more than two years now we’ve been working on Halo Infinite doing something that–they’re very prescriptive about what we can say. But we’re doing something unannounced, and we’re doing lead development on that unannounced thing, from conception and design. It’s something big and new for the franchise. But I can’t say any more about it. That’s our single largest project of our three projects currently. We have close to 100 developers working on that."

CEO Max Hoberman joined Sams to discuss the company's plans on possibly introducing its own IP in the future and developing games in the studio.

It's certainly aspirational for us to be able to do that. We see the benefits of building our own IP and owning our own IP. It’s something we’re committed to. Max can talk to it more. [...] He’s done [building IP] more outside of the game space with his novel work, but he’s also been doing it at the company. Every single thing I’ve seen that’s come out from him has been really solid. 

You can check out Halo Infinite's multiplayer free on Game Pass

Via WindowsCentral.com

 

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