Halo Infinite season 4 kicks off today (June 20). The new season, titled “Infection,” brings with it a slew of new game features as you might expect. Chief among them is, unsurprisingly, Infection mode. This fan favorite has been around since Halo 2 (as a fan-created mod) and pits players against each other as Survivors vs. Infected. This zombie killing game mode brings a neat social aspect to the shooting.
Halo Infinite season 4 will also introduce Career Rank, a player progression system similar to that found in Halo: The Master Chief Collection.
What else is new in Halo Infinite Season 4: Infection? How about two new multiplayer maps?
- The Forest Arena Map provides a dense forest environment with old ruins scattered around for players to hide behind
- The Scarr Big Team Battle Map is a more hostile environment in an arid landscape
Not only that, but 9 existing maps have been tweaked especially for Infection mode, as explained in this in-depth Halo Infinite season 4 feature on Xbox Wire.
While we don’t want to give everything away, there will be new equipment introduces in season 4, along with a new Battle Pass. Also, new customization options for armor and weapons.
Learn more about Halo Infinite season 4 on the Halo Waypoint blog.
343 Industries design document leak
The launch of Halo Infinite season 4 is not the only big Halo-related news to come out today. Windows Central has reported a possible leak of a design document which gives a great deal of insight into the studio’s development processes.
Dans un objectif de diminution des coûts & du processus de développement, 343 Industries cherche à externaliser la production de contenu #Halo.
Lors de nos investigations, on nous a communiqué ce document confidentiel destiné aux studios partenaires.
Détails dans ce Thread 🧵⬇️ pic.twitter.com/kjeYH2JdlN
— Bathrobe Spartan 🎧 Podcast Halo (@BathrobeSpartan) June 18, 2023
The document itself can be seen here. Apparently the document details how the studio goes about developing cutscenes for Halo Infinite. The doc includes a development timeline, a glossary of terms, and more. It also details how much of the work is done “in-house” and what is outsourced to partner studios—mocap, lighting, FX, object and character rigging, and more.
Featured image via Halo Waypoint.