Windows Mixed Reality headset use is growing steadily, now accounts for 10% of Steam VR data

Reading time icon 2 min. read


Readers help support Windows Report. We may get a commission if you buy through our links. Tooltip Icon

Read our disclosure page to find out how can you help Windows Report sustain the editorial team Read more

Windows Mixed Reality VR headsets are seeing increase usage on Steam according to the company’s latest hardware and software survey. In March 2019, Windows Mixed Reality VR headsets accounted for 10.57% of VR headsets used on Steam, though remaining far behind the Oculus Rift (47.55%) and the HTC VIVE (39.55%). Still, Windows Mixed Reality headsets didn’t exist two years ago, so crossing a double-digit market share in such a short time frame is quite impressive.

The first Windows Mixed Reality headsets launched in Fall 2017, at a time when Microsoft and its hardware partners wanted to democratize the technology. Microsoft still doesn’t have a lot of content on its own Windows Mixed Reality Platform, but a SteamVR bridge quickly addressed this problem. The Windows 10 19H1 update will also bring support for legacy desktop apps in the Windows Mixed Reality environnement, something that was introduced back in February in the preview build 18329.

It’s still early days for Windows Mixed Reality headsets, and as Microsoft is focused on business users with HoloLens 2, the software giant is leaving its hardware partners do the heavy lifting. A couple of weeks ago, we saw HP announce its new high-end Reverb WMR headset featuring a 2160 x 2160 per eye screen resolution and an expanded 114-degree field of view.