While Microsoft and Xbox lead Phil Spencer just wrapped up their presentation on the future of the Xbox at this years GDC conference, we’re going to unwrap some of the details we were just given.
Here are some things of note:
- Phil presented with only four monitors, One Surface Pro 3, and Xbox One and four controllers. Keeping expectations lowered and realistic for the presentation.
- Phil Spencer spent most of his career running Microsoft’s first party studios. With this history, he looks to approach the development cycle from content creation rather than simply dollars and cents.
- This year it looks like the Xbox will be about content and getting content to consumers rather than pitching stories for use cases and peripherals.
- Microsoft is looking to embrace a much more flexible business model
- Gaming was central to Windows, but ‘we kind of lost our way.”
- Microsoft wants games to be the biggest category on the Windows Store
Things to look forward to
- Microsoft and the Xbox team announced a partnership to release Elite Dangerous across Windows 10 and Xbox One this summer.
- Developers can look forward to ‘cross buy’ and ‘cross play’ of their apps in one unified store
- Microsoft is bringing the full power of Xbox Live to Windows with software development kits for Windows 10
- Phil Spencer and his team are looking to connect Xbox Live members with their games across whatever device they want to use.
- Microsoft is looking forward to fostering more socially engaging ‘Minecraft-like’ properties.
- “Windows 10 brings one core operating system, one application platform, one gaming social network, one store and one ingestion path to all customers across a variety of devices.”
- Windows 10 Universal apps will allow developers to build one game and deploy it across the whole Windows 10 ecosystem, phones, tablets, PCs, Xbox One and eventually the HoloLens.
- With the first year free for Windows 10 upgrade the audience for developers should be significant.
- The Windows Store is being treated like an application inside Windows, meaning faster evolution and adaptation.
- The same API sets across PC and console
- 12 month stage roll out of APIs for developers
- DirectX 12 working across all platforms
- Unreal Tournament running on DirectX 12
- Users will have one account that shares content across devices
- New game from Motiga called Gigantic for Windows 10 and Xbox One. The game is a shooter, moba, rpg gumbo of a game. It will be released later this year
- Wireless controllers will be able to work with the PC using an adapter that will be released later this year.
- The return of Battletoads and Shovel Knight for Xbox One
- [email protected] will be expanding across all devices supported by Windows
- HoloLens will get first party developed games from developers who sign up for the Windows Insider Program (more details coming soon, perhaps at Build)
- Easy managing of monetization of content across supported platforms for developers
- DirectX 12 bringing up to 50% CPU usage improvements as well as 20% GPU boosts to Xbox One
There will be more reported as Microsoft and developers begin to meet one on one later today and tomorrow during the conference. You can also watch Phil Spencer’s GDC 2015 address below (over 48 minutes long).