Ubisoft released an update for the console version of Tom Clancy’s Rainbow Six Siege which brings the game to version 1.2 for Xbox One players. The fixes in this patch have already been available for the PC version of the game for the past week, but now the console editions are receiving the same treatment for fixing connectivity and gameplay issues.
The fixes include an update to the server tick rate, refined matchmaking with added criteria, improved connectivity, and fixes for gameplay issues ranging from tweaks in the Heads Up Display, level design, UI, and audio fixes. One of the more important updates are changes to the banning policy: from now on, all detected cheaters will be permanently banned from the system.
Hit Registration Improvements
Updated the server tick rate for all PC users, coming soon to consoles
- With the goal of improving positioning and shooting replication, we had deployed a first update on PC in which the player position update rate is set to 60 times per second (vs. the previous 30). This change however has been done in an intermittent fashion and in certain regions only, as we were testing various configurations. We are now satisfied with its state so we are now deploying this update to all PC users. As soon as this feature has been validated with this more massive test on PC, we will be deploying this update on consoles as soon as possible.
- Data center selection is now possible (PC users only, for now)
PC users can change their default data centers in the Rainbow Six game settings file (gamesettings.ini), which is usually located in the ‘My Documents\My Games\your Uplay ID’ folder. Change the DataCenterHint value from ‘default’ to the region’s short name that you wish to have as your default data center. The available region short names can be found just above the DataCenterHint line.
- Refining the quality of PVP matches with more evenly matched opponents.
- Added a criteria that increases the odds of pre-made parties being matched against a squad with an equal number of pre-made parties within them.
- Skill criterion originating from the player’s region is now more precise.
Improved connectivity to PVP and PVE matches
- Increased match quality by ensuring players using the same data center get matched together, leading to better ping.
- Improved accuracy of the estimated waiting time while in lobby.
Top Community-Raised Bug Fixes
- Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised community bugs.
- Ranked matches HUD synch with Casual update has been applied (read: playlist changes from this post).
- Did some fixes on an issue in which players would get stuck when walking, running or at the end of a rappel. The player could do other actions and rotate but couldn’t move.
- Some situations still cause this bug. It is a work in progress.
Level Design Fixes
- Kanal: fixed a bug in which the red blocker wall was not present on a window in the holding room for Defenders and allowed them to exit their zone during the preparation phase.
- Some lighting issues on maps have been fixed.
- Some minor collision issues have been fixed on House, Clubhouse, Kanal and Russian Café
Online Flow Fixes
- Fixed Error [3-0x0001000B].
- Partial fix of Error [2-0x00000041]. Refer to Top Issues in the Known Issues post for full information.
- Partial fix of the loading screen freeze (smoke background). Refer to Top Issues in the Known Issues post for full information.
- Player skill rank display has been re-activated.
- Authentication pop-up title had inconsistent spacing.
- XB1: Fixed a bug in which if a player constrained the game, snapped an app, then unconstrained the game, he or she would lose the voice chat.
- XB1: Fixed a bug in which the game did not exhibit any audio whilst the player had any app snapped.
- The Season Passes temporary activation for everyone for issue identification purposes has now ended, see this post for more details.
- Fixed a bug in which the Tier 5 faded skin for the FBI’s 5.7 USG pistol didn’t unlock even after purchasing it.
Some of the patch notes say the fixes are PC-only, with console support coming soon, but that is because the changes were listed last week when the PC update went live. The “coming soon” date was actually yesterday, and the changes have gone live for Xbox One players as well.
Ubisoft also released version 1.3 for the PC edition of the game today, which is expected to be released for Xbox One next Wednesday January 20th. Version 1.3 continues to improve the server tick rate, improve anti-cheating efforts, and close off some exploits that give players an advantage. Some of the fixes in 1.3, specifically the ones dealing with cheating and exploits, are going live immediately for the console editions, while other bug fixes will come to consoles next week.
Here are the patch notes for 1.3 which PC players will notice right now:
HIT REGISTRATION IMPROVEMENTS
- Updated the server tick rate for console users
- With the goal of improving positioning and shooting replication, we had deployed a first update on PC in which the player position update rate is set to 60 times per second (vs. the previous 30). After testing, we are satisfied with its state so we are now deploying this update to all consoles as well.
- Cheating countermeasures have been improved further.
- Banning policy update: all cheaters detected by the system will be banned permanently. No more three day ban for first offense.
EXPLOIT FIX: DEFENDERS EXITING THE PREPARATION PHASE
- Added a configuration that allows us to turn ON an insta-kill configuration for Defenders that go outside their zone during the preparation phase (this behavior should not be possible, but if exploits are found, the guilty shall be punished by a swift death!)
- We will be able to activate this functionality at any time. We will first be testing it on XB1 during the afternoon of January 13th (Montreal time). If it proves effective, we will be deploying this on all platforms later that day.
TOP COMMUNITY-RAISED BUG FIXES
- (Live for PC on Jan. 13th, live for consoles on Jan. 20th)
Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised community bugs.
LEVEL DESIGN FIXES
- Fixed a bug that allowed players to exit their zone during the preparation phase (red wall). When transitioning from proning to standing position combined with putting up a barricade, players were able to go through walls. We believe this exploit is now solved. Please share your experience in this forum thread if you still encounter it after the patch (information we are looking for listed in opening post).
- Partial fix of Error [2-0x00000041]. Refer to the High Priority Issues in the Known Issues post for more information.
- Potential full fix of the loading screen freeze (smoke background). Refer to the High Priority Issues in the Known Issues post for full information.
- Potential full fix of the failed data synchronization issue. Refer to the High Priority Issues in the Known Issues post for full information.
- Session authentication operation requests are now using the per data center proxy instead of the Dev one.
- Improved error tracking, for easier issue identification from our side.
- Ranked match reconnection fixes for PC.
- If game was closed by pressing [x] or ALT+F4, the players will not be leaving all sessions anymore.
- Players leaving a Ranked match by pressing F10 will now be receiving reconnect & abandon messages.
- Players leaving a Ranked match by quitting with ALT+F4 will now be receiving reconnect & abandon messages.
- Various smaller connectivity and crash fixes.
With weekly updates that are tackling the top community known issues, Ubisoft seems determined to improving the gameplay as much as possible. What do you think of Tom Clancy’s Rainbow Six Siege so far? Are you satisfied with the rate of bug fixes and patches? Are they tackling the right issues first? Let us know in the comments section below.Further reading: Tom Clancy's Rainbow Six Siege, Xbox One