No Man’s Sky gets a rebuilt Save system in latest update

Kit McDonald

Two months ago, No Man’s Sky released its story-driven update called Atlas Rises. Hello Games is continuing to improve on the large patch by tweaking its performance and fixing bugs. This week, however, a small feature was slipped into the recent fix that added a revamped save system.

Atlas Rises Patch 1.38 has included an ‘easier’ way to manage the saves, offering five full slots to choose which mode and difficulty to play. Each also includes two sub-slots, one for the game’s auto-save and another for manual save. Here are more details about the new save system:

New save system

  • You will now be presented with 5 save-game slots (each of which can be used for any game mode). Your existing saves will be mapped into these slots
  • Selecting an empty slot will start a new game, allowing you to then pick which game mode to play from the mode select menu
  • There are now two sub-slots for each save-game – one for automatic saves and one for manual saves.
    • Automatic saves occur when exiting your ship, dying, purchasing a Freighter or claiming a base
    • Manual saves occur when interacting with a save point (these can be built from the build menu), or a beacon found on planet surfaces
  • Starting a new game with no existing saves will take you directly to mode select

If you experience any problems with the new save system, be sure to let us know!

On top of that, over 25 No Man’s Sky bugs have been fixed with this update as well as a slew of improvements and changes. Some of these include creating more immersion with the in-flight weather effects, adding hazard protection to trading posts, and adjusting humid planets to have heated rain instead of freezing rain.

You can read the full changelog on the official site.