Unity 5.5 is now available for eager game developers, and it’s bringing a neat little support feature that could elevate gaming in the future.
Yesterday Unity engineers released Unity 5.5 for general availability and included amongst the updates of improved In-App- Purchase features, Line Renderer, Animation Windows, Particle Systems, Splash Screen tools and performance tweaks is the addition of Microsoft Holographic (HoloLens) support.
Unity’s HoloLens support has been in development for some time, with a beta preview being available for early testers, however, the version 5.5 release any game developer can now create experiences for augmented and mixed reality gameplay.
Microsoft Holographic (HoloLens) ready in 5.5
Support for Microsoft Holographic is now shipping with Unity 5.5. We also improved the workflow by bringing Holographic Emulation right into the Unity Editor. Developers creating applications for HoloLens will be able to prototype, debug, and iterate on design directly from the Unity Editor without needing to build and deploy to an actual HoloLens device.
Today’s 5.5 release packs a ton of feature updates many in the gaming community have been voicing opinions in various developer forums.
To get started with Unity 5.5 head over to the update settings or visit the Unity Blogs for more details on today’s update.