Halo Infinite’s local campaign split-screen co-op has been canceled

Robert Collins

Yesterday we told you about the September Halo Infinite developer update over on the Halo Waypoint blog, from 343 Industries. As part of the developer update members of the development team sat down for a discussion on all things Halo Infinite. In particular, we were filled in on what fans have to look forward to in the upcoming Winter Update launching on November 8, and beyond that Season 3: Echoes Within arriving March 7 next year.

Back to that Winter Update. We know that two of the most anticipated features will finally arrive on that November 8 launch date: The Forge and Campaign Co-Op. This is a lot for Halo Infinite fans to get excited over to be sure, though the news is somewhat mixed regarding the implementation of Campaign co-op.

While this new way to play will no doubt come with new achievements, cross-platform play between Xbox and Windows machines, shared progression and mission replay, there will be something sorely missing. 343 Industries has decided to exclude local split screen play in campaign co-op.

In order to improve and accelerate ongoing live service development, and to better address player feedback and quality of life updates, we have reallocated studio resources and are no longer working on local campaign split-screen co-op.

This will no doubt be a big disappointment to some, particularly those who prefer the unique excitement that only couch co-op can provide. Still, there will be new content additions and quality-of-life improvements to look forward to with the Winter Update, and the launch of Forge will mean even more.