Halo Infinite seems to be a game as a service title instead of the first entry in a new video game series

Brad Stephenson

Halo Infinite video game on Xbox One and Xbox Series X.

While it hadn’t been explicitly stated, many had speculated that the upcoming Halo Infinite video game would be following the increasingly popular game as a service model instead of releasing a new entry in the series every few years. Now that speculation seems to have been right on the money.

In an interview with IGN, Halo Infinite Studio Head, Chris Lee, pretty much confirms that Halo Infinite will be a basis for all main Halo video game content going forward and that no sequels are currently planned.

“Halo Infinite is the start of our platform for the future,” he revealed in the interview. “We want Infinite to grow over time, versus going to those numbered titles and having all that segmentation that we had before. It’s really about creating Halo Infinite as the start of the next ten years for Halo and then building that as we go with our fans and community.”

The game as a service model has been increasingly popular with gamers in recent years as it generally means that titles are supported for longer periods of times and a playerbase is given a proper opportunity to grow instead of being pushed to a following entry in a franchise a year or two later.

Destiny 2, Minecraft, and Fortnite are all examples of modern video games that use the game as a service strategy.

What does this mean for Halo Infinite? Well, it’s likely that players can expect a variety of new content to be added to the title over the coming years ranging from new cosmetics and weapons to additional maps and even potentially additional campaign chapters. Exact details will likely be reviewed in the form of a roadmap when Halo Infinite releases on Xbox One, Xbox Series X, and Windows sometime later this year.

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