Halo Infinite Creative Director has left 343 Industries

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Halo Infinite, the next Halo game developed by 343 Industries for Xbox One, Windows 10, and the next-gen Project Scarlett Xbox console has lost its Creative Director. Tim Longo, a 22 years video games industry veteran who was Creative Director on both Halo 5: Guardians and Halo Infinite has left Halo developer 343 Industries, Kotaku revealed yesterday.

According to the report, Longo had previously switched to an undisclosed new position at 343 Industries a couple of weeks ago, but he has now decided to leave the company he joined back in May 2013.

Microsoft confirmed the departure of Longo in a statement sent to Kotaku, adding that the leadership changes at 343 Industries won’t prevent Halo Infinite from being released in Holiday 2020. You can read Microsoft’s full statement below:

Roles and responsibilities of various team members regularly evolve to meet the needs of a game, throughout development. We have recently had two changes to the Halo Infinite development team. Our Executive Producer,

Mary Olson will now take charge of the Campaign team on Halo Infinite as the Lead Producer, utilizing her many years of experience at 343 to help craft a great campaign for fans.
Additionally, Tim Longo has recently departed our team and we are truly thankful for his many contributions to our games, our studio and the Halo universe. We wish Tim nothing but the best in his future endeavors.

The overall creative vision and production of the game remains led by Chris Lee, Studio Head of Halo Infinite.

We have a world-class team building Halo Infinite and the overwhelming positive response by fans has us energized, more than ever, to create the best Halo game to date, alongside Project Scarlett in holiday 2020. These changes have no impact to the release date for Halo Infinite.

Beyond the damage control talk, it’s hard to know what’s really happening behind the scenes at 343 Industries. The game studio has a lot of pressure on its hands to deliver a better game than Halo 4 and Halo 5: Guardians, which both disappointed hardcore fans of the Bungie Halo games. Moreover, Halo: Infinite will launch on three different platforms (Xbox One, Project Scarlett, and Windows 10), something that’s undoubtedly adding some complexity to the development process.

We don’t have much details about Halo: Infinite yet, except that it will introduce a new home-made engine called Slipspace. Microsoft opted to showing a cinematic trailer for Halo Infinite back at E3 2019, and we have yet to see any gameplay footage.

Do you Halo Infinite losing its creative director just a year before the game’s release is worrying, or do you trust 343 Industries to release the best Halo game ever next year? Let us know in the comments below.

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