Halo 5: Guardians developers riff on campaign development

Saying that Xbox gamers are looking forward to Halo 5: Guardians is like saying a person looks forward to water after a week in the desert. For anyone who’s thirsting for information on the upcoming title, to be released on October 27, the developers have posted a nice tall glass of inside scoop on the game’s campaign development. Framerate and the highest definition resolutions possible are important for gamers, especially for Halo players, and Halo 5 has been re-engineered to provide the best of both:

Framerate is king for us on Halo 5. Gameplay is defined by the way that players experience the game from controller to screen. We want the connection between you and the game to feel seamless and instantaneous. From the beginning, we set ourselves the goal of delivering consistent 60fps gameplay across all modes of play. Delivering on this goal meant re-engineering the gameplay systems at the core of our engine. It required sustained commitment from the entire team as we continually optimized the experience, and the difference it makes to the play experience is immediate and obvious.

60fps gameplay is supported by a new progressive resolution system that allows us to dynamically scale the resolution at which we render the game (up to 1080p) based on the needs of the scene. This enables us to deploy resources where they have most impact across a diverse series of experiences throughout the game while delivering the most visually stunning Halo game ever.

The post provides a “Cinema First Look” video where 343 developers describe the story behind Halo 5:

The next video shows off about 4 minutes of real Halo 5 gameplay:

The rather long Halo Waypoint post provides some in-depth perspective from a number of team leads, and you can check out the post if you want to hear more from some of Halo 5’s developers. For all the latest Xbox, Halo, and Windows news, stay tuned to WinBeta!

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What's more important to you in a game, graphics or campaign design?