Digital gaming continues to be a hugely popular pastime, as readers of WinBeta are likely well aware. Gamesindustry.biz is reporting that, according to Juniper Research, digital content as a whole is healthy and steadily on the rise. The forecast is that revenue from digital content will increase from $96.25 billion dollars in 2014 to $154 billion by 2019. Gaming will still represent the largest portion, accounting for 38 percent ($58.52 billion) of digital revenues. This means that Steam, and services like it, will drive digital gaming revenue to nearly $59 billion. Pretty impressive. Remember when we used to blow into cartridges?
Valve’s popular software distribution service Steam has been around since 2003, and has since become the go-to source for games for people around the world. This trend toward digital sales has only increased in the past 8 years with the rise of the smartphone; one only need to look at phenomena like Angry Birds, Flappy Bird, or Clash of Clans to see that this popularity won’t be fading any time soon.