Digital games will reportedly be a $59 billion business in 5 years

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Digital games will be a $59 billion business in 5 years

Digital gaming continues to be a hugely popular pastime, as readers of WinBeta are likely well aware.  Gamesindustry.biz is reporting that, according to Juniper Research, digital content as a whole is healthy and steadily on the rise.  The forecast is that revenue from digital content will increase from $96.25 billion dollars in 2014 to $154 billion by 2019.  Gaming will still represent the largest portion, accounting for 38 percent ($58.52 billion) of digital revenues. This means that Steam, and services like it, will drive digital gaming revenue to nearly $59 billion.  Pretty impressive.  Remember when we used to blow into cartridges?

Valve’s popular software distribution service Steam has been around since 2003, and has since become the go-to source for games for people around the world.  This trend toward digital sales has only increased in the past 8 years with the rise of the smartphone; one only need to look at phenomena like Angry Birds, Flappy Bird, or Clash of Clans to see that this popularity won’t be fading any time soon.

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