Paul Bertone, a veteran Halo developer, has joined 343 Industries to help oversee the evolution of Halo Infinite. Joseph Staten, who is Head of Creative Direction for Halo Infinite, made the announcement via Twitter.
I’m happy to confirm @Halo veteran Paul Bertone has joined the team as Studio Technical Design Director. Paul and I met in 1999, back in Bungie’s Chicago days, and then shipped Halo 1-3, ODST and Reach together. I’m thrilled to have Paul help lead the future of #HaloInfinite. pic.twitter.com/oYR8bhOBak
— Joseph Staten (@joestaten) July 6, 2022
Former game director at Bungie Paul Bertone will now join the team as Technical Design Director. Bertone was at Bungie from 2000 up to 2012, and was involved in the creation of all 5 Halo games made by Bungie. Since leaving Bungie Bertone has worked for Undead Labs, most notably on State of Decay and State of Decay 2.
In his new role Bertone will serve as an intermediary between the studio’s programming and design departments. For longtime Halo fans it will no doubt be exciting to see and a veteran from the Bungie days returning to the team.
And on a semi-related note, the latest Halo Waypoint blog post shares some interesting insights into the process of game development by unveiling some things that have been left behind on the cutting room floor over the course of the franchise’s history.
The post takes a deep archeological dive into the world of Halo beyond the one gamers have seen over the last 20 years. It is definitely a treasure trove for Halo superfans, and an interesting read for more casual fans. It is particularly fascinating to discover things that were left out, and learn why they were left out. More than worth checking out.